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Channel: stefan-morrell's CGPortoflio Gallery
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This Little Piggie

low-res mesh made in 3dsmax,rather than creating a displacement I sculpted a high res version of the mesh in Zbrush & rendered that in Mentalray. diffuse & bump painted in deep paint I'm trying...

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Cityscape

an experimental piece for me..using per pixel camera mapping & projecting painted geometrie back onto itself for re-rendering,something I've never done before but am very pleased with the luxury of...

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A Quiet Street

playing with light in a quiet city street,originally quite a colourful render with lots of warm & cool colours I found the destaurated look had more character to it. thanks for viewing

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The Quiet City

made as a study of urban environments, do you think this image can stand on it's own without being populated with people? made in 3dsmax with postwork in Photoshop thank's for viewing

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Ice Base

who knows what they get up to in Antarctica? I've had this image in mind for a while now..finally completed. looking forward to your comments Cheers Stefan >> Hi resolution image <<

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Urban Future

sometime in the future... a composition from dozens of renders & various render passes. model & render in 3dsmax..postworked in Photoshop Happy new year! Cheers Stefan >> Hi resolution...

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Dungeon Environment

this was originaly quite a large & detailed scene but I culled it back to something more intimate that could render more quickly. several lighting,volume & specular passes rendered with post in...

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Open Wide

Open up & say ahhh Low-res model is made in 3dsmax..with a hi-res version in Zbrush..made from concept to render in about 8 hours. a few errors remain..a few texture seams on the snakes :..but I...

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Sci-fi Corridor

an environment I made last year,in preparing some shots for a reel I figured it was time do a large beauty shot of it. scanline render in 3dsmax here is a short flythrough of the environment: 17mb...

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Industrial

This is a slight deviation from the Sci-Fi Environment I'm working on(see the link in my sig for the full models progress) ..the old grungy tiles & checkerboard floors inspired this cold scene....

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The Valley

This came about while working on a larger poject,I had been using the same buildings in an island setting,but render times & other problems lead me into making this one as a break. the building was...

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Urban Environment

hi. this is a stylised city environment,modeled & rendered in 3dmax using final Render..textures & post in Photoshop 4 hour rendertime @ 4k.. with a 300k polycount the wheels were initialy made...

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The Tin Can

made for the fun of doodling in sci-fi..this model was made with an old retro style in mind, this is my first time using Vray,I've been quite impressed with the lighting options,nice & easy to...

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The Grow Room

this is a scene I made a while ago & finaly got around to rendering only recently..with so many reflections & such clean lines to deal with the rendertimes were terrible.. I'm hoping to...

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Alpine Village

I wanted to create a sci-fi style base/village & give it a christmas card atmosphere, most of the buildings were made last year for another project,the mountain was done in zbrush,most of the work...

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Futurescape

The futuristic cityscape is always fun to work on. this was rendered as several passes using finalrender and a couple days of texturing in photoshop,the scene was so heavy some elements had to broken...

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A Brighter Cleaner Future

something clean & green for a change. these buildings are modeled in 3dmax & arranged in Vue which has been ideal for handling large amounts of vegetation,there's something like 4billion polys...

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The Walled City

Another futurescape,with this image I'm trying to push myself into using more color, Inspired by the layered & cluttered look of Kowloon walled city(which has now been torn down & made into a...

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Urban Wonderland

this scene was made in 3dmax,rendered with Finalrender, The buildings have been modeled for various projects over the last few months & in a rush of inspiration I threw them all into this scene...

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Waterworld

This one makes use of many of the same elements from my last gallery submission.though going for a much brigher mood modelled in 3dmax & Rendered using finalRender....I spent a while playing around...

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